Circular Buffer in Cobol: Complete Solution & Deep Dive Guide

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Circular Buffers in Cobol: From Zero to Hero

A Circular Buffer in Cobol is a fixed-size data structure that efficiently manages data streams by overwriting the oldest data when full. This guide explains its implementation using tables (arrays), pointers for read/write heads, and provides a complete, production-ready code example for legacy system optimization.

Ever found yourself staring at a real-time data feed on a mainframe, watching transactions pour in faster than your batch process can handle them? The data piles up, memory usage spikes, and soon, your standard array overflows, bringing the entire system to a grinding halt. This isn't a hypothetical scenario; it's a daily reality in high-volume enterprise environments. The core of the problem is using a data structure that wasn't designed for continuous, high-speed data streams.

This is precisely where the elegant and powerful Circular Buffer comes into play. It’s a classic, battle-tested data structure that behaves like a queue with a fixed capacity, but with a clever twist: when it's full, it starts overwriting the oldest data. This makes it perfect for logging, caching, and managing I/O streams where only the most recent data matters. In this comprehensive guide, we'll demystify the circular buffer, build one from scratch in Cobol, and show you how to harness its power to create more resilient and efficient mainframe applications.


What Exactly Is a Circular Buffer?

A circular buffer, also known as a ring buffer or cyclic buffer, is a data structure that uses a single, fixed-size buffer as if it were connected end-to-end. Think of it not as a simple line of data, but as a circle. It has a predetermined capacity and cannot be resized on the fly, which is a key characteristic that makes it highly predictable and memory-efficient.

The magic of the circular buffer lies in its use of pointers, typically called a head and a tail:

  • The Write Pointer (Head): This points to the next available empty slot where new data will be written. When an item is added, the head advances.
  • The Read Pointer (Tail): This points to the oldest item in the buffer that is available to be read. When an item is read, the tail advances, effectively "freeing up" that slot.

When either pointer reaches the end of the physical buffer, it "wraps around" to the beginning. This circular behavior gives the buffer its name and is the source of its efficiency. It avoids the costly operations of shifting elements that plague standard arrays when items are added or removed from the front.

Here is a conceptual diagram illustrating the pointers moving around the fixed-size buffer:

    ● Read Pointer (Tail)
    │
    ▼
  ┌───────────────────┐
  │  [D4]  [D5]  [  ] │ ───┐
  │                   │    │
  │  [D3]         [  ] │    │ Buffer (Size=7)
  │                   │    │
  │  [D2]  [D1]  [D0] │ ───┘
  └───────────┬───────┘
              │
              ▼
    ● Write Pointer (Head)

The primary advantage is its O(1) time complexity. Both writing (enqueue) and reading (dequeue) are constant-time operations, regardless of how many elements are in the buffer. This makes it incredibly fast and suitable for real-time systems where performance predictability is critical.


Why Use a Circular Buffer in a Cobol Environment?

While often associated with systems programming in languages like C or Rust, the circular buffer is an exceptionally valuable pattern in the world of Cobol and mainframes. Enterprise systems running on z/OS are the epicenters of high-throughput transaction processing, and managing data streams efficiently is paramount.

Here’s why it’s a perfect fit for Cobol:

  • I/O Buffering: Mainframe applications constantly read from and write to files (VSAM, sequential files), terminals (CICS screens), and network sockets. A circular buffer can act as an intermediary, smoothing out the data flow between a fast producer and a slower consumer (or vice-versa), preventing bottlenecks.
  • Real-Time Transaction Logging: Imagine needing to keep a running log of the last 1000 CICS transactions for immediate diagnostics. A circular buffer is ideal. New transactions overwrite the oldest ones automatically, ensuring you always have the most recent data without ever-growing log files.
  • Data Stream Processing: When processing data from message queues (like IBM MQ), a circular buffer can hold incoming messages, allowing the main processing logic to consume them at its own pace without blocking the queue listener.
  • Memory Efficiency: Mainframe environments are meticulously managed for resource consumption. A circular buffer's fixed-size nature means it has a predictable memory footprint, preventing the kind of dynamic memory allocation issues that can lead to performance degradation or system abends.

Cobol's strong support for structured data via PIC clauses and fixed-size tables via the OCCURS clause makes implementing a circular buffer straightforward and highly performant. The language was designed for this kind of precise data layout and manipulation.


How to Implement the Circular Buffer Logic in Cobol

The core of a circular buffer implementation revolves around managing the state: the buffer itself, the pointers, and the conditions for being empty or full. Let's break down the components and the logic.

The Key Components

  1. The Buffer Storage: In Cobol, this is a table (an array) defined in the WORKING-STORAGE SECTION using the OCCURS clause. For example, 05 CB-ELEMENT PIC X(10) OCCURS 100 TIMES.
  2. The Head Pointer: A numeric variable (e.g., CB-HEAD-POINTER PIC 9(4) COMP) that holds the index of the next slot to write to.
  3. The Tail Pointer: A numeric variable (e.g., CB-TAIL-POINTER PIC 9(4) COMP) that holds the index of the next slot to read from.
  4. State Management: This is the trickiest part. How do you know if the buffer is full or empty? If head == tail, does that mean it's full or empty? To solve this ambiguity, we can use a counter variable (e.g., CB-CURRENT-COUNT) or a full-flag (e.g., CB-IS-FULL-FLAG). Using a counter is often more flexible.

The Core Operations

Writing (Enqueue):

  1. Check if the buffer is full (i.e., if CB-CURRENT-COUNT equals the buffer's max size).
  2. If it's not full, place the new data at the index indicated by CB-HEAD-POINTER.
  3. Increment CB-HEAD-POINTER.
  4. Implement the "wrap-around" logic: If the head pointer now exceeds the buffer's max size, reset it to 1.
  5. Increment CB-CURRENT-COUNT.

Reading (Dequeue):

  1. Check if the buffer is empty (i.e., if CB-CURRENT-COUNT is zero).
  2. If it's not empty, retrieve the data from the index indicated by CB-TAIL-POINTER.
  3. Increment CB-TAIL-POINTER.
  4. Implement the "wrap-around" logic: If the tail pointer now exceeds the buffer's max size, reset it to 1.
  5. Decrement CB-CURRENT-COUNT.

Overwriting:

This is a special kind of write operation. If the buffer is full when you try to write, instead of throwing an error, you proceed with the write. This action implicitly overwrites the oldest data, which is at the current CB-TAIL-POINTER. To maintain consistency, you must also advance the tail pointer after the overwrite.

Simulating the Modulo Operator

Many languages use the modulo operator (%) to handle the pointer wrap-around elegantly (e.g., head = (head + 1) % size). Standard Cobol lacks a direct modulo operator. However, we can achieve the same result using the DIVIDE statement with the REMAINDER clause.

Here's how you can increment a pointer and wrap it around in Cobol:


           ADD 1 TO WS-POINTER.
           DIVIDE WS-POINTER BY BUFFER-SIZE
               GIVING WS-QUOTIENT REMAINDER WS-REMAINDER.
           IF WS-REMAINDER = 0
               MOVE BUFFER-SIZE TO WS-POINTER
           ELSE
               MOVE WS-REMAINDER TO WS-POINTER
           END-IF.

A simpler approach for incrementing by 1 is often just a conditional check:


           ADD 1 TO WS-POINTER.
           IF WS-POINTER > BUFFER-SIZE
               MOVE 1 TO WS-POINTER
           END-IF.

Where It's Implemented: The Complete Cobol Solution

This section provides a full, production-ready Cobol program from the exclusive kodikra.com curriculum. This program defines a circular buffer and demonstrates its core operations: writing, reading, and overwriting. The code is heavily commented to explain each part of the logic.


       IDENTIFICATION DIVISION.
       PROGRAM-ID. CIRCULAR-BUFFER-DEMO.
       AUTHOR. Kodikra.com.
      * This program demonstrates a circular buffer implementation in Cobol.
      * It showcases initialization, writing, reading, and overwriting
      * data in a fixed-size buffer.

       DATA DIVISION.
       WORKING-STORAGE SECTION.

      * --- Circular Buffer Control Block ---
       01 CIRCULAR-BUFFER-RECORD.
          05 CB-MAX-SIZE       PIC 9(04) COMP VALUE 7.
          05 CB-HEAD-POINTER   PIC 9(04) COMP.
          05 CB-TAIL-POINTER   PIC 9(04) COMP.
          05 CB-CURRENT-COUNT  PIC 9(04) COMP.
          05 CB-IS-FULL-FLAG   PIC X(01) VALUE 'N'.
             88 CB-IS-FULL               VALUE 'Y'.
             88 CB-IS-NOT-FULL           VALUE 'N'.
          05 CB-IS-EMPTY-FLAG  PIC X(01) VALUE 'Y'.
             88 CB-IS-EMPTY              VALUE 'Y'.
             88 CB-IS-NOT-EMPTY          VALUE 'N'.

      * --- The actual buffer storage table ---
       01 BUFFER-STORAGE.
          05 CB-ELEMENTS OCCURS 1 TO 100 TIMES
                         DEPENDING ON CB-MAX-SIZE
                         INDEXED BY CB-INDEX.
             10 CB-DATA         PIC X(10).

      * --- Variables for operations ---
       01 WS-OPERATION-STATUS   PIC X(20).
       01 WS-DATA-IN            PIC X(10).
       01 WS-DATA-OUT           PIC X(10).
       01 WS-TEMP-REMAINDER     PIC 9(04) COMP.

       PROCEDURE DIVISION.
       MAIN-LOGIC.
           DISPLAY "--- Circular Buffer Demonstration ---".
           DISPLAY "Buffer Size is set to: " CB-MAX-SIZE.

      * Initialize the buffer
           PERFORM INITIALIZE-BUFFER.
           PERFORM DISPLAY-BUFFER-STATE.

      * Write some data
           DISPLAY " ".
           DISPLAY "--- Writing initial data ---".
           MOVE "DATA-001" TO WS-DATA-IN.
           PERFORM WRITE-TO-BUFFER.
           MOVE "DATA-002" TO WS-DATA-IN.
           PERFORM WRITE-TO-BUFFER.
           MOVE "DATA-003" TO WS-DATA-IN.
           PERFORM WRITE-TO-BUFFER.
           PERFORM DISPLAY-BUFFER-STATE.

      * Read some data
           DISPLAY " ".
           DISPLAY "--- Reading two elements ---".
           PERFORM READ-FROM-BUFFER.
           DISPLAY "Read: " WS-DATA-OUT.
           PERFORM READ-FROM-BUFFER.
           DISPLAY "Read: " WS-DATA-OUT.
           PERFORM DISPLAY-BUFFER-STATE.

      * Fill the buffer completely
           DISPLAY " ".
           DISPLAY "--- Filling the buffer ---".
           MOVE "DATA-004" TO WS-DATA-IN. PERFORM WRITE-TO-BUFFER.
           MOVE "DATA-005" TO WS-DATA-IN. PERFORM WRITE-TO-BUFFER.
           MOVE "DATA-006" TO WS-DATA-IN. PERFORM WRITE-TO-BUFFER.
           MOVE "DATA-007" TO WS-DATA-IN. PERFORM WRITE-TO-BUFFER.
           MOVE "DATA-008" TO WS-DATA-IN. PERFORM WRITE-TO-BUFFER.
           PERFORM DISPLAY-BUFFER-STATE.

      * Attempt to write to a full buffer (should fail)
           DISPLAY " ".
           DISPLAY "--- Attempting to write to full buffer ---".
           MOVE "FAIL-009" TO WS-DATA-IN.
           PERFORM WRITE-TO-BUFFER.
           DISPLAY "Operation Status: " WS-OPERATION-STATUS.
           PERFORM DISPLAY-BUFFER-STATE.

      * Overwrite the oldest element
           DISPLAY " ".
           DISPLAY "--- Overwriting oldest element ---".
           MOVE "OVER-010" TO WS-DATA-IN.
           PERFORM OVERWRITE-TO-BUFFER.
           DISPLAY "Operation Status: " WS-OPERATION-STATUS.
           PERFORM DISPLAY-BUFFER-STATE.

      * Read all elements to empty the buffer
           DISPLAY " ".
           DISPLAY "--- Reading all remaining elements ---".
           PERFORM UNTIL CB-IS-EMPTY
               PERFORM READ-FROM-BUFFER
               DISPLAY "Read: " WS-DATA-OUT
           END-PERFORM.
           PERFORM DISPLAY-BUFFER-STATE.

      * Attempt to read from an empty buffer
           DISPLAY " ".
           DISPLAY "--- Attempting to read from empty buffer ---".
           PERFORM READ-FROM-BUFFER.
           DISPLAY "Operation Status: " WS-OPERATION-STATUS.

           STOP RUN.

      *--------------------------------------------------*
      *               BUFFER SUBROUTINES                 *
      *--------------------------------------------------*

       INITIALIZE-BUFFER.
           MOVE 1 TO CB-HEAD-POINTER, CB-TAIL-POINTER.
           MOVE 0 TO CB-CURRENT-COUNT.
           SET CB-IS-NOT-FULL TO TRUE.
           SET CB-IS-EMPTY TO TRUE.
           INITIALIZE BUFFER-STORAGE.
           DISPLAY "Buffer Initialized.".

       WRITE-TO-BUFFER.
           IF CB-IS-FULL
               MOVE "ERROR: BUFFER FULL" TO WS-OPERATION-STATUS
           ELSE
               MOVE WS-DATA-IN TO CB-DATA(CB-HEAD-POINTER)
               ADD 1 TO CB-CURRENT-COUNT
      * Advance head pointer with wrap-around
               ADD 1 TO CB-HEAD-POINTER
               IF CB-HEAD-POINTER > CB-MAX-SIZE
                   MOVE 1 TO CB-HEAD-POINTER
               END-IF
      * Update flags
               SET CB-IS-NOT-EMPTY TO TRUE
               IF CB-CURRENT-COUNT = CB-MAX-SIZE
                   SET CB-IS-FULL TO TRUE
               END-IF
               MOVE "WRITE SUCCESS" TO WS-OPERATION-STATUS
           END-IF.

       READ-FROM-BUFFER.
           IF CB-IS-EMPTY
               MOVE "ERROR: BUFFER EMPTY" TO WS-OPERATION-STATUS
               MOVE SPACES TO WS-DATA-OUT
           ELSE
               MOVE CB-DATA(CB-TAIL-POINTER) TO WS-DATA-OUT
               MOVE SPACES TO CB-DATA(CB-TAIL-POINTER) *> Clear old data
               SUBTRACT 1 FROM CB-CURRENT-COUNT
      * Advance tail pointer with wrap-around
               ADD 1 TO CB-TAIL-POINTER
               IF CB-TAIL-POINTER > CB-MAX-SIZE
                   MOVE 1 TO CB-TAIL-POINTER
               END-IF
      * Update flags
               SET CB-IS-NOT-FULL TO TRUE
               IF CB-CURRENT-COUNT = 0
                   SET CB-IS-EMPTY TO TRUE
               END-IF
               MOVE "READ SUCCESS" TO WS-OPERATION-STATUS
           END-IF.

       OVERWRITE-TO-BUFFER.
      * This routine writes data, overwriting the oldest element if full.
           IF CB-IS-NOT-FULL
      * If not full, it's just a normal write.
               PERFORM WRITE-TO-BUFFER
           ELSE
      * If full, overwrite data at the tail and advance both pointers.
               MOVE WS-DATA-IN TO CB-DATA(CB-HEAD-POINTER)
      * Advance both pointers with wrap-around
               ADD 1 TO CB-HEAD-POINTER
               IF CB-HEAD-POINTER > CB-MAX-SIZE
                   MOVE 1 TO CB-HEAD-POINTER
               END-IF
               ADD 1 TO CB-TAIL-POINTER
               IF CB-TAIL-POINTER > CB-MAX-SIZE
                   MOVE 1 TO CB-TAIL-POINTER
               END-IF
               MOVE "OVERWRITE SUCCESS" TO WS-OPERATION-STATUS
           END-IF.

       DISPLAY-BUFFER-STATE.
           DISPLAY "----------------------------------------".
           DISPLAY "Buffer State:".
           DISPLAY "  Head Pointer: " CB-HEAD-POINTER.
           DISPLAY "  Tail Pointer: " CB-TAIL-POINTER.
           DISPLAY "  Current Count: " CB-CURRENT-COUNT.
           DISPLAY "  Is Full? " CB-IS-FULL-FLAG.
           DISPLAY "  Is Empty? " CB-IS-EMPTY-FLAG.
           DISPLAY "  Buffer Contents: ".
           PERFORM VARYING CB-INDEX FROM 1 BY 1 UNTIL CB-INDEX > CB-MAX-SIZE
               DISPLAY "    [" CB-INDEX "] -> " CB-DATA(CB-INDEX)
           END-PERFORM.
           DISPLAY "----------------------------------------".

Detailed Code Walkthrough

Understanding the code is crucial. Let's dissect the logic of the Cobol program from our exclusive kodikra learning path.

DATA DIVISION Breakdown

  • CIRCULAR-BUFFER-RECORD: This is the control block for our data structure. It holds all the metadata.
    • CB-MAX-SIZE: A constant defining the buffer's capacity. Using DEPENDING ON in the table definition allows this to be slightly more dynamic if needed.
    • CB-HEAD-POINTER and CB-TAIL-POINTER: These are our critical 1-based indexes for writing and reading.
    • CB-CURRENT-COUNT: This integer is the simplest way to resolve the full/empty ambiguity. It's the single source of truth for the buffer's occupancy.
    • CB-IS-FULL-FLAG and CB-IS-EMPTY-FLAG: These flags, along with their 88-level condition names (CB-IS-FULL, CB-IS-EMPTY), provide highly readable conditional checks in the PROCEDURE DIVISION.
  • BUFFER-STORAGE: This is the raw storage for our data. The OCCURS ... DEPENDING ON CB-MAX-SIZE clause links the table's size directly to our control variable.

PROCEDURE DIVISION Logic

The logic flow for a write operation is a perfect example of the decision-making required.

      ● Start Write(DataItem)
      │
      ▼
  ┌──────────────────┐
  │ Is Buffer Full?  │
  │ (Check Count/Flag) │
  └─────────┬────────┘
            │
      No ╲  │  ╱ Yes
         ▼  │  ▼
  ┌─────────┴──────────┐
  │ Place DataItem at  │ ⟶ [Return "Buffer Full" Error]
  │ Head Ptr Index     │
  └─────────┬──────────┘
            │
            ▼
  ┌────────────────────┐
  │ Increment Head Ptr │
  └─────────┬──────────┘
            │
            ▼
  ┌────────────────────┐
  │ Check for Wrap-    │
  │ Around (Head > Max)│
  └─────────┬──────────┘
            │
            ▼
  ┌────────────────────┐
  │ Increment Count    │
  │ Update Full/Empty  │
  │ Flags              │
  └─────────┬──────────┘
            │
            ▼
      ● End Write

The WRITE-TO-BUFFER paragraph implements this flow directly:

  1. Check for Full: The IF CB-IS-FULL statement immediately guards against writing to a full buffer. This is the standard, non-overwrite behavior.
  2. Place Data: MOVE WS-DATA-IN TO CB-DATA(CB-HEAD-POINTER) places the new item into the slot pointed to by the head.
  3. Advance Pointer: ADD 1 TO CB-HEAD-POINTER moves the pointer forward. The subsequent IF CB-HEAD-POINTER > CB-MAX-SIZE handles the critical wrap-around by resetting the pointer to 1.
  4. Update State: Finally, ADD 1 TO CB-CURRENT-COUNT updates our source of truth, and the flags are set accordingly. This ensures the buffer's state is always consistent.

The OVERWRITE-TO-BUFFER paragraph shows an alternative strategy. If the buffer is full, it doesn't return an error. Instead, it writes the data and then advances both the head and tail pointers. This effectively discards the oldest element to make room for the new one, which is the defining characteristic of a circular buffer used for logging or caching recent events.


When to Be Cautious: Risks and Considerations

While powerful, the circular buffer is not a one-size-fits-all solution. Its benefits come with trade-offs that every developer must understand to avoid introducing subtle but critical bugs into their applications.

Pros / Advantages Cons / Risks
Constant Time Complexity (O(1)): Enqueue and dequeue operations are extremely fast and do not depend on the number of elements in the buffer. Fixed Size: The buffer's capacity is defined at compile time and cannot be changed dynamically. If you underestimate the required size, you'll either face errors or lose data.
High Memory Efficiency: The memory footprint is fixed and predictable, which is a huge advantage in resource-constrained or meticulously managed mainframe environments. Data Overwriting: In overwrite mode, if the producer of data is significantly faster than the consumer, unread data will be lost silently. This is by design, but can be catastrophic if not the intended behavior.
Implicit Data Management: Automatically handles the "rolling" of data, making it perfect for caches (e.g., "last N items") or logs without manual shifting or cleanup. State Management Complexity: Correctly distinguishing between a full and empty state requires careful implementation (e.g., using a counter or flags). An off-by-one error in pointer logic can corrupt the entire buffer.
Thread Safety (with care): While our example is single-threaded, the circular buffer model can be made thread-safe with proper locking mechanisms, especially in a single-producer, single-consumer scenario. Not Suitable for All Data: If you need to store all data without loss, or if the data size is unpredictable, a dynamic data structure like a linked list or a dynamically sized array (if available) is a better choice.

The most significant risk is the silent data loss during an overwrite. This behavior must be a conscious design choice. If every piece of data is critical and must be processed, you must implement a strategy where the writer blocks or signals an error when the buffer is full, as shown in our WRITE-TO-BUFFER paragraph.


Frequently Asked Questions (FAQ)

How do you handle the "full" vs. "empty" state in a circular buffer?
The ambiguity arises when the head and tail pointers are at the same position. To resolve this, you can use several methods. Our code uses the most robust approach: a separate counter variable (CB-CURRENT-COUNT). The buffer is empty if the count is 0 and full if the count equals the max size. Another common method is to use a flag that is set when the buffer becomes full.
What happens if I try to read from an empty buffer?
A robust implementation must prevent this. As shown in our READ-FROM-BUFFER paragraph, you should always check if the buffer is empty (IF CB-IS-EMPTY) before attempting a read. If it is empty, the operation should fail gracefully by returning an error status or a specific indicator, preventing the program from using invalid or old data.
Can a circular buffer be resized in Cobol?
Not dynamically at runtime, in the traditional sense. A circular buffer's core advantage is its fixed-size, static memory allocation defined in the WORKING-STORAGE SECTION. Resizing would require allocating a new, larger block of memory, copying all existing elements in their correct order, and re-initializing the pointers—a complex and inefficient process that defeats the purpose of using a circular buffer in the first place.
Is a circular buffer the same as a queue?
A circular buffer is an implementation of a queue, specifically a Bounded Queue (a queue with a fixed capacity). It follows the same First-In, First-Out (FIFO) principle. However, the term "circular buffer" specifically refers to the underlying implementation using a fixed-size array and wrapping pointers, which gives it its unique performance characteristics and overwrite capability.
Why not just use a simple array or table?
You could use a simple table, but you would lose efficiency. To remove an item from the front of a standard array, you would need to shift all subsequent elements one position to the left (an O(n) operation), which is very slow for large arrays. A circular buffer avoids this by simply moving a pointer (an O(1) operation).
How is the wrap-around logic implemented without a modulo operator in Cobol?
As shown in the code, the simplest and most efficient way is a direct comparison. After incrementing the pointer, you check: IF POINTER > MAX-SIZE. If true, you reset the pointer to 1. This is perfectly clear and avoids the computational overhead of a division operation, which is what the REMAINDER clause requires.
What are some real-world mainframe applications for this data structure?
They are used extensively in CICS for buffering terminal input/output, in system utilities for managing I/O with high-speed devices like disk drives or network cards, and in applications that interface with message queues like IBM MQ to hold a small backlog of messages for processing.

Conclusion: A Timeless Pattern for Modern Challenges

The circular buffer is a testament to the fact that great computer science concepts are timeless. Even in the world of Cobol, a language with decades of history, this elegant data structure provides a highly efficient and reliable solution to a modern problem: managing high-volume data streams. By leveraging a fixed block of memory and smart pointer manipulation, you can build applications that are both performant and predictable—two qualities that are highly valued in any enterprise system.

By mastering this pattern from the kodikra.com Cobol 4 learning path, you are not just learning a niche trick; you are adding a powerful tool to your developer toolkit. It will enable you to write more robust, efficient, and resilient code, whether you are maintaining a critical legacy system or building the next generation of mainframe applications. To continue your journey, you can deep dive into our complete Cobol resources for more advanced topics.

Disclaimer: All code examples are based on GnuCOBOL (a modern, open-source compiler) and adhere to ANSI Cobol standards. Syntax and features may vary slightly between different Cobol compilers (e.g., IBM Enterprise COBOL for z/OS). Always consult your specific compiler's documentation.


Published by Kodikra — Your trusted Cobol learning resource.